It’s been a while since I updated this thing and I’ve been fairly busy. I’ve got several products underway since I put Grimoire on hold. I am planning to do a total redesign of that game first though.
So here’s the first project:
Drown (working title) is an underwater exploration game that takes place on a far off world. You will explore, dig and fight undersea creatures while gathering unique resources to research and upgrade your technologies.
I wanted to create sort of a tribute to XCom: Terror from the Deep as well as some of the great 80’s underwater scifi like Deep Star Six and Leviathan. So Gavin Allen and I started building Drown earlier in the fall. So far the game has come along really well, its XNA but using the port of Flixel created by Ben Baird. The gameplay is similar to Terraria, all the ‘dive’ levels are procedurally generated and the deeper you go, the greater the danger + reward. At some point I’ll update you more on this game but for now you can check the devlog on Tigsource:
http://forums.tigsource.com/index.php?topic=21427.0
Also, I worked again with Gavin on a great little flash game called Looking for Group. It was part of the Ludum Dare internet game jam. We had 72 hours to build the game and upload it to the site. I had a great time working on it and learned alot of new stuff about AS3 and Flixel.
You can read about the entry and see our scores here (We made it into the top 25 for the jam!):
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7855
Game is available on Kongregate:
http://www.kongregate.com/games/scottychips/looking-for-group
Global Game Jam on the 27th! Stay tuned!